
Jonathan had a lot of early starts. He dictated his first story to his mom at the age of five-five years before he could actually write (it was about vampires). He designed his first computer game at the age of ten, twelve years before he could program (it was a platformer). His knack is putting ideas into words, which enables him to explain to himself as well as to others how things work. Instead of concentrating on high school, he utilized this knack to make some additional early starts, as a teacher of Hebrew grammar and as a Hebrew/English/Hebrew translator. Next he was shooting for a game design career when a certain Chris Crawford converted him to interactive storytelling.
The realignment took a while, but Jonathan became a fervent disciple, and was thrilled to get another early start in the form of a professional opportunity with Storytron. The job “interview” was a gruesome ordeal of reverse-engineering an early version of the technology with no guidance. Surviving this, he resolved that no one should ever suffer such a fate again. He became Storytron's technical writer, and spelled out in writing, once and for all, just what the deuced thing did. And then Chris thought up the next, improved version. And then the next. And the next. Thus Jonathan has spent the last three years faithfully communicating his hero's infinite but ever-evolving wisdom to the masses.
Jonathan is in the process of authoring his own storyworld, periodically sharing his cluelessness on the StoryBoard. Watch this space in case he ever figures it out.

