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Storytron > Deikto
Deikto
One
of the main barriers to interactive storytelling has always been
language. Once we have a cast of thinking, feeling virtual characters,
how do they communicate with one another and with the player? Using
natural language is out of the question, as it will probably be many
years before a computer can have even a simple conversation with a
person (there are techniques by which a conversation can be "faked"
using a library of prefab sentences, but these are too narrow and
cumbersome for artistic purposes). Storytronics answers this challenge
with Deikto - a miniature language designed specifically for
interactive storytelling. Deikto is small enough for the computer
characters to be fluent in, precise enough that the player can always
understand what is happening, intuitive enough that any person can
learn it with ease, and versatile enough to express any dramatic
occurrence possible in a given storyworld.
Here's an Example:

In
this sentence, the player is saying: "I advise Mary (with moderate
urgency) that she should go… (the word 'where?' denotes that the player
has not yet finished the sentence)." Deikto may not be the most
inspiring language to write sonnets in, but the singular beauty of
interactive storytelling is not in its representation - it is in the
richness, depth, variety and drama of the interactions it allows.
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