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How Storytronics Came to be
While
Storytronics is very far removed from such adolescent nonsense, it is
distantly related with computer games - the inventor of Storytronics,
Chris Crawford, was also one of the great pioneers of the computer
games industry, and its greatest thinker, until, in the early nineties,
he grew tired of its repetitive, simplistic, violent products, and left
to set his sights on interactive storytelling.
Crawford had been leaning towards a people-oriented form of interactive
entertainment for most of his computer games career. He created Gossip,
a simple game of interpersonal intrigue where the goal is to gossip
oneself into popularity, and later integrated it into his unique
Excalibur computer game. Even his famed, deep, strategy games, like
Guns & Butter or the blockbuster hit Balance of Power, contained
interpersonal interaction in the form of diplomatic negotiations, which
were far more nuanced and emotionally rich than in any other strategy
game ever made. In 1987, while most game designers were making simple
two-dimensional action games, he created Trust and Betrayal, a
large-scale strategy game which is centered entirely on interpersonal
intrigue, played out through conversations with six computer-controlled
characters, each of which has a unique personality.
But Crawford was aiming ever higher. Leaving the gaming industry
behind, he set out to create a truly interactive story. In his search
for funding, Crawford came into contact with the Markle foundation, who
proposed an even worthier goal - to create a general purpose technology
which will allow anyone with storytelling talent to create an
interactive story. Crawford eagerly took up the challenge, and in 1998
he released Erasmatron, an early version of Storytronics, named after
the great thinker and humanist Erasmus of Rotterdam. While Erasmatron
was a viable technology, experience proved that storybuilders needed a
more powerful authoring tool, players needed a better way of
interacting with the storyworld Actors, and both needed a method of
publishing storyworlds to allow widespread access. For the eight years
that followed, Crawford invested his incredible energy and vision in
perfecting Storytronics in these areas. It wasn’t an easy ride, but
Storytron.com is now proud to present the unprecedented fruit of his
well-spent efforts.
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