Status quo

–posted by Chris

We are once again pushing back our rollout date. Yes, I know, the rollout date appears to be receding at the rate of about one week per week. However, the delays have been due to… well, you know, we have lots of good excuses, and they’re boring.

So here’s the current plan: we are pulling all the pieces together (and there are a LOT of pieces to pull together!) There are four major components that have to be completed:

1. The website. This is in good shape now. We had a major disaster when it became apparent that our vendor wasn’t doing anything. But Pati Nagle came to the rescue, and Laura managed the entire process, and the website is coming together nicely.

2. Swat. Again, we had a major upset when I decided to redesign the way that WordSockets function. But Facundo has been repairing the damage I wrought and Swat is now nicely functional and we are working on minor bug fixes.

3. The tutorials. These are still in early form. I wrote about 90 pages of material for them but now they have to be completely reworked. That won’t happen for a few more weeks.

4. BoP2K. This is the single most important task and the most problematic. I have resumed work on it after the delay imposed by surgery and other messes. I am making good progress. It is already playable, but it’s not yet ready for prime time. You just don’t know when something will be ready until it’s ready. That’s scary. But I think I’ll have it ready to go on June 1st.

Our plan, then, is to have all the pieces in decent shape by June 1st. However, we haven’t had much beta testing, so we need to schedule time for that. The month of June will be beta testing month. I am currently writing a rollout plan for how we will publicize the site starting on June 1st.

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